{ SubShader { Tags{ "RenderPipeline" = "HDRenderPipeline" } Cull Off ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXIncludeRP("Templates/PlanarPrimitive/PassSelection.template")} ${VFXIncludeRP("Templates/PlanarPrimitive/PassDepth.template"),IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE} ${VFXIncludeRP("Templates/PlanarPrimitive/PassDepthForwardOnly.template"),NEEDS_DEPTH_FORWARD_ONLY} ${VFXIncludeRP("Templates/PlanarPrimitive/PassVelocity.template"),USE_MOTION_VECTORS_PASS} ${VFXIncludeRP("Templates/PlanarPrimitive/PassGBuffer.template"),IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE} ${VFXIncludeRP("Templates/PlanarPrimitive/PassForward.template")} ${VFXIncludeRP("Templates/PlanarPrimitive/PassFullScreenDebug.template")} ${VFXIncludeRP("Templates/PlanarPrimitive/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS} } ${VFXIncludeRP("Templates/PlanarPrimitive/DXR/Lit/DXRPasses.template"),VFX_IS_RAYTRACED} }