{ SubShader { Tags{ "RenderPipeline" = "HDRenderPipeline" } Cull Off // Required passes ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassSelection.template")} ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassDepth.template"),IS_OPAQUE_PARTICLE} ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassVelocity.template"),USE_MOTION_VECTORS_PASS} ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassForward.template")} ${VFXIncludeRP("Templates/PlanarPrimitive/PassFullScreenDebug.template")} ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS} } ${VFXIncludeRP("Templates/PlanarPrimitive/DXR/Unlit/DXRPasses.template"),VFX_IS_RAYTRACED} }