// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef MIPMAPDEBUG_CS_HLSL #define MIPMAPDEBUG_CS_HLSL // // UnityEngine.Rendering.HighDefinition.DebugMipMapMode: static fields // #define DEBUGMIPMAPMODE_NONE (0) #define DEBUGMIPMAPMODE_MIP_STREAMING_PERFORMANCE (1) #define DEBUGMIPMAPMODE_MIP_STREAMING_STATUS (2) #define DEBUGMIPMAPMODE_MIP_STREAMING_ACTIVITY (3) #define DEBUGMIPMAPMODE_MIP_STREAMING_PRIORITY (4) #define DEBUGMIPMAPMODE_MIP_COUNT (5) #define DEBUGMIPMAPMODE_MIP_RATIO (6) // // UnityEngine.Rendering.HighDefinition.DebugMipMapModeTerrainTexture: static fields // #define DEBUGMIPMAPMODETERRAINTEXTURE_CONTROL (0) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER0 (1) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER1 (2) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER2 (3) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER3 (4) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER4 (5) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER5 (6) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER6 (7) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER7 (8) // // UnityEngine.Rendering.HighDefinition.DebugMipMapStatusMode: static fields // #define DEBUGMIPMAPSTATUSMODE_MATERIAL (0) #define DEBUGMIPMAPSTATUSMODE_TEXTURE (1) #endif