using UnityEngine; using System; namespace UnityEditor.Rendering.TestFramework { static class YAMLUtilities { public static string ToYAML(this Quaternion v) => FormattableString.Invariant($"{{x: {v.x}, y: {v.y}, z: {v.z}, w: {v.w}}}"); public static string ToYAML(this Vector3 v) => FormattableString.Invariant($"{{x: {v.x}, y: {v.y}, z: {v.z}}}"); public static string ToYAML(this Color v) => FormattableString.Invariant($"{{r: {v.r}, g: {v.g}, b: {v.b}, a: {v.a}}}"); } }