# Color Luma Menu Path : **Operator > Color > Color Luma** This **Color Luma** Operator outputs the luma (perceived brightness) of the input color. ![](Images/Operator-ColorHSVLuma.png) The luma value of a color is useful in many scenarios, for example: - You can use it to recolor particles and still maintain their original brightness. - You can utilize it in the simulation itself and make the brightest particles move faster. Note: Color Operators work on a per-particle level. To recolor the particle's texture on a per-pixel level, use **Color Mapping** in the system's output Context or create your own shader via [Shader Graph](https://docs.unity3d.com/Packages/com.unity.shadergraph@latest/index.html). ## Operator properties | **Inputs** | **Type** | **Description** | | ---------- | -------- | ------------------------------------ | | **Color** | Color | The Color to calculate the luma for. | | **Output** | **Type** | **Description** | | ---------- | -------- | ---------------------------- | | **luma** | Color | The luma value of **Color**. |