using System; using System.Linq; using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.VFX; namespace UnityEditor.VFX { interface IVFXExpressionSampleSkinnedMesh { VFXSkinnedMeshFrame frame => DefaultVFXSkinnedMeshFrame(this); protected VFXSkinnedMeshFrame DefaultVFXSkinnedMeshFrame(IVFXExpressionSampleSkinnedMesh sampleSkinnedMesh) { //This override is only relevant for Float3 (position/normal) & Float4 (tangent) return VFXSkinnedMeshFrame.Current; } } class VFXExpressionVertexBufferFromMesh : VFXExpression { public VFXExpressionVertexBufferFromMesh() : this(VFXValue.Default, VFXValue.Default) { } public VFXExpressionVertexBufferFromMesh(VFXExpression mesh, VFXExpression channelFormatAndDimensionAndStream) : base(Flags.InvalidOnGPU, new VFXExpression[] { mesh, channelFormatAndDimensionAndStream }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.VertexBufferFromMesh; } } } class VFXExpressionVertexBufferFromSkinnedMeshRenderer : VFXExpression { public VFXExpressionVertexBufferFromSkinnedMeshRenderer() : this(VFXValue.Default, VFXValue.Default, VFXSkinnedMeshFrame.Current) { } public VFXExpressionVertexBufferFromSkinnedMeshRenderer(VFXExpression mesh, VFXExpression channelFormatAndDimensionAndStream, VFXSkinnedMeshFrame frame) : base(Flags.InvalidOnGPU, new VFXExpression[] { mesh, channelFormatAndDimensionAndStream }) { m_Frame = frame; } private VFXSkinnedMeshFrame m_Frame; public VFXSkinnedMeshFrame frame => m_Frame; protected sealed override int[] additionnalOperands { get { return new[] { (int)m_Frame }; } } protected override VFXExpression Reduce(VFXExpression[] reducedParents) { var reduced = (VFXExpressionVertexBufferFromSkinnedMeshRenderer)base.Reduce(reducedParents); reduced.m_Frame = m_Frame; return reduced; } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.VertexBufferFromSkinnedMeshRenderer; } } } class VFXExpressionIndexBufferFromMesh : VFXExpression { public VFXExpressionIndexBufferFromMesh() : this(VFXValue.Default) { } public VFXExpressionIndexBufferFromMesh(VFXExpression mesh) : base(Flags.InvalidOnGPU, new VFXExpression[] { mesh }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.IndexBufferFromMesh; } } } class VFXExpressionMeshFromSkinnedMeshRenderer : VFXExpression { public VFXExpressionMeshFromSkinnedMeshRenderer() : this(VFXValue.Default) { } public VFXExpressionMeshFromSkinnedMeshRenderer(VFXExpression skinnedMesh) : base(Flags.InvalidOnGPU, new VFXExpression[] { skinnedMesh }) { if (skinnedMesh.valueType != VFXValueType.SkinnedMeshRenderer) throw new InvalidOperationException("Unexpected input type in VFXExpressionMeshFromSkinnedMeshRenderer : " + skinnedMesh.valueType); } public sealed override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshFromSkinnedMeshRenderer; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var skinnedMeshReduce = constParents[0]; var skinnedMesh = skinnedMeshReduce.Get(); Mesh result = skinnedMesh != null ? skinnedMesh.sharedMesh : null; return VFXValue.Constant(result); } } class VFXExpressionMeshIndexCount : VFXExpression { public VFXExpressionMeshIndexCount() : this(VFXValue.Default) { } public VFXExpressionMeshIndexCount(VFXExpression mesh) : base(Flags.InvalidOnGPU, new VFXExpression[1] { mesh }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshIndexCount; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var mesh = meshReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetIndexCount(mesh)); } } class VFXExpressionMeshIndexFormat : VFXExpression { public VFXExpressionMeshIndexFormat() : this(VFXValue.Default) { } public VFXExpressionMeshIndexFormat(VFXExpression mesh) : base(Flags.InvalidOnGPU, new VFXExpression[1] { mesh }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshIndexFormat; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var mesh = meshReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetIndexFormat(mesh)); } } class VFXExpressionSampleIndex : VFXExpression { public VFXExpressionSampleIndex() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleIndex(VFXExpression mesh, VFXExpression index, VFXExpression indexFormat) : base(Flags.None, new VFXExpression[] { mesh, index, indexFormat }) { } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var vertexOffsetReduce = constParents[1]; var channelFormatAndDimensionReduce = constParents[2]; var mesh = meshReduce.Get(); var index = vertexOffsetReduce.Get(); var indexFormat = channelFormatAndDimensionReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetIndex(mesh, index, indexFormat)); } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshIndex; } } public sealed override string GetCodeString(string[] parents) { return string.Format("SampleMeshIndex({0}, {1}, {2})", parents[0], parents[1], parents[2]); } } abstract class VFXExpressionSampleBaseFloat : VFXExpression { public VFXExpressionSampleBaseFloat(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension }) { } public sealed override string GetCodeString(string[] parents) { return string.Format("SampleMeshFloat({0}, {1}, {2})", parents[0], parents[1], parents[2]); } } class VFXExpressionSampleSkinnedMeshRendererFloat : VFXExpressionSampleBaseFloat, IVFXExpressionSampleSkinnedMesh { public VFXExpressionSampleSkinnedMeshRendererFloat() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleSkinnedMeshRendererFloat(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } } sealed public override VFXValueType valueType { get { return VFXValueType.Float; } } } class VFXExpressionSampleMeshFloat : VFXExpressionSampleBaseFloat { public VFXExpressionSampleMeshFloat() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleMeshFloat(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexFloat; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var vertexOffsetReduce = constParents[1]; var channelFormatAndDimensionReduce = constParents[2]; var mesh = meshReduce.Get(); var vertexOffset = vertexOffsetReduce.Get(); var channelFormatAndDimension = channelFormatAndDimensionReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetFloat(mesh, vertexOffset, channelFormatAndDimension)); } } abstract class VFXExpressionSampleBaseFloat2 : VFXExpression { public VFXExpressionSampleBaseFloat2(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension }) { } public sealed override string GetCodeString(string[] parents) { return string.Format("SampleMeshFloat2({0}, {1}, {2})", parents[0], parents[1], parents[2]); } } class VFXExpressionSampleSkinnedMeshRendererFloat2 : VFXExpressionSampleBaseFloat2, IVFXExpressionSampleSkinnedMesh { public VFXExpressionSampleSkinnedMeshRendererFloat2() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleSkinnedMeshRendererFloat2(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } } sealed public override VFXValueType valueType { get { return VFXValueType.Float2; } } } class VFXExpressionSampleMeshFloat2 : VFXExpressionSampleBaseFloat2 { public VFXExpressionSampleMeshFloat2() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleMeshFloat2(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexFloat2; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var vertexOffsetReduce = constParents[1]; var channelFormatAndDimensionReduce = constParents[2]; var mesh = meshReduce.Get(); var vertexOffset = vertexOffsetReduce.Get(); var channelFormatAndDimension = channelFormatAndDimensionReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetFloat2(mesh, vertexOffset, channelFormatAndDimension)); } } abstract class VFXExpressionSampleBaseFloat3 : VFXExpression { public VFXExpressionSampleBaseFloat3(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension }) { } public sealed override string GetCodeString(string[] parents) { return string.Format("SampleMeshFloat3({0}, {1}, {2})", parents[0], parents[1], parents[2]); } } class VFXExpressionSampleSkinnedMeshRendererFloat3 : VFXExpressionSampleBaseFloat3, IVFXExpressionSampleSkinnedMesh { public VFXExpressionSampleSkinnedMeshRendererFloat3() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default, VFXSkinnedMeshFrame.Current) { } public VFXExpressionSampleSkinnedMeshRendererFloat3(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension, VFXSkinnedMeshFrame frame) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension) { m_Frame = frame; } protected override VFXExpression Reduce(VFXExpression[] reducedParents) { var newExpression = (VFXExpressionSampleSkinnedMeshRendererFloat3)base.Reduce(reducedParents); newExpression.m_Frame = m_Frame; return newExpression; } private VFXSkinnedMeshFrame m_Frame; VFXSkinnedMeshFrame IVFXExpressionSampleSkinnedMesh.frame => m_Frame; protected override int[] additionnalOperands => new[] { (int)m_Frame }; //Not used but needed for default comparison of VFXExpressionSampleSkinnedMeshRendererFloat3 public sealed override VFXExpressionOperation operation => VFXExpressionOperation.None; sealed public override VFXValueType valueType { get { return VFXValueType.Float3; } } } class VFXExpressionSampleMeshFloat3 : VFXExpressionSampleBaseFloat3 { public VFXExpressionSampleMeshFloat3() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleMeshFloat3(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexFloat3; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var vertexOffsetReduce = constParents[1]; var channelFormatAndDimensionReduce = constParents[2]; var mesh = meshReduce.Get(); var vertexOffset = vertexOffsetReduce.Get(); var channelFormatAndDimension = channelFormatAndDimensionReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetFloat3(mesh, vertexOffset, channelFormatAndDimension)); } } abstract class VFXExpressionSampleBaseFloat4 : VFXExpression { public VFXExpressionSampleBaseFloat4(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension }) { } public sealed override string GetCodeString(string[] parents) { return string.Format("SampleMeshFloat4({0}, {1}, {2})", parents[0], parents[1], parents[2]); } } class VFXExpressionSampleSkinnedMeshRendererFloat4 : VFXExpressionSampleBaseFloat4, IVFXExpressionSampleSkinnedMesh { public VFXExpressionSampleSkinnedMeshRendererFloat4() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default, VFXSkinnedMeshFrame.Current) { } public VFXExpressionSampleSkinnedMeshRendererFloat4(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension, VFXSkinnedMeshFrame frame) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension) { m_Frame = frame; } protected override VFXExpression Reduce(VFXExpression[] reducedParents) { var newExpression = (VFXExpressionSampleSkinnedMeshRendererFloat4)base.Reduce(reducedParents); newExpression.m_Frame = m_Frame; return newExpression; } private VFXSkinnedMeshFrame m_Frame; VFXSkinnedMeshFrame IVFXExpressionSampleSkinnedMesh.frame => m_Frame; protected override int[] additionnalOperands => new[] { (int)m_Frame }; //Not used but needed for default comparison of VFXExpressionSampleSkinnedMeshRendererFloat4 sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } } sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } } } class VFXExpressionSampleMeshFloat4 : VFXExpressionSampleBaseFloat4 { public VFXExpressionSampleMeshFloat4() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleMeshFloat4(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexFloat4; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var vertexOffsetReduce = constParents[1]; var channelFormatAndDimensionReduce = constParents[2]; var mesh = meshReduce.Get(); var vertexOffset = vertexOffsetReduce.Get(); var channelFormatAndDimension = channelFormatAndDimensionReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetFloat4(mesh, vertexOffset, channelFormatAndDimension)); } } abstract class VFXExpressionSampleBaseColor : VFXExpression { public VFXExpressionSampleBaseColor(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension }) { } public sealed override string GetCodeString(string[] parents) { return string.Format("SampleMeshColor({0}, {1}, {2})", parents[0], parents[1], parents[2]); } } class VFXExpressionSampleSkinnedMeshRendererColor : VFXExpressionSampleBaseColor, IVFXExpressionSampleSkinnedMesh { public VFXExpressionSampleSkinnedMeshRendererColor() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleSkinnedMeshRendererColor(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } } sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } } } class VFXExpressionSampleMeshColor : VFXExpressionSampleBaseColor { public VFXExpressionSampleMeshColor() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleMeshColor(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexColor; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var vertexOffsetReduce = constParents[1]; var channelFormatAndDimensionReduce = constParents[2]; var mesh = meshReduce.Get(); var vertexOffset = vertexOffsetReduce.Get(); var channelFormatAndDimension = channelFormatAndDimensionReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetColor(mesh, vertexOffset, channelFormatAndDimension)); } } class VFXExpressionMeshVertexCount : VFXExpression { public VFXExpressionMeshVertexCount() : this(VFXValue.Default) { } public VFXExpressionMeshVertexCount(VFXExpression mesh) : base(Flags.InvalidOnGPU, new VFXExpression[1] { mesh }) { if (mesh.valueType != VFXValueType.Mesh) throw new InvalidOperationException("Unexpected type in VFXExpressionMeshVertexCount : " + mesh.valueType); } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshVertexCount; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var mesh = meshReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetVertexCount(mesh)); } } class VFXExpressionMeshChannelOffset : VFXExpression { public VFXExpressionMeshChannelOffset() : this(VFXValue.Default, VFXValue.Default) { } public VFXExpressionMeshChannelOffset(VFXExpression mesh, VFXExpression channelIndex) : base(Flags.InvalidOnGPU, new VFXExpression[2] { mesh, channelIndex }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshChannelOffset; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var channelIndexReduce = constParents[1]; var mesh = meshReduce.Get(); var channelIndex = channelIndexReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetChannelOffset(mesh, channelIndex)); } } class VFXExpressionMeshChannelInfos : VFXExpression { public VFXExpressionMeshChannelInfos() : this(VFXValue.Default, VFXValue.Default) { } public VFXExpressionMeshChannelInfos(VFXExpression mesh, VFXExpression channelIndex) : base(Flags.InvalidOnGPU, new VFXExpression[2] { mesh, channelIndex }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshChannelInfos; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var channelIndexReduce = constParents[1]; var mesh = meshReduce.Get(); var channelIndex = channelIndexReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetChannelInfos(mesh, channelIndex)); } } class VFXExpressionMeshVertexStride : VFXExpression { public VFXExpressionMeshVertexStride() : this(VFXValue.Default, VFXValue.Default) { } public VFXExpressionMeshVertexStride(VFXExpression mesh, VFXExpression channelIndex) : base(Flags.InvalidOnGPU, new VFXExpression[] { mesh, channelIndex }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshVertexStride; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var channelIndexReduce = constParents[1]; var mesh = meshReduce.Get(); var channelIndex = channelIndexReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetVertexStride(mesh, channelIndex)); } } class VFXExpressionRootBoneTransformFromSkinnedMeshRenderer : VFXExpression { public VFXExpressionRootBoneTransformFromSkinnedMeshRenderer() : this(VFXValue.Default, VFXSkinnedTransform.LocalRootBoneTransform, VFXSkinnedMeshFrame.Current) { } public VFXExpressionRootBoneTransformFromSkinnedMeshRenderer(VFXExpression skinnedMeshRenderer, VFXSkinnedTransform transform, VFXSkinnedMeshFrame frame) : base(Flags.InvalidOnGPU, skinnedMeshRenderer) { m_Transform = transform; m_Frame = frame; } private VFXSkinnedTransform m_Transform; private VFXSkinnedMeshFrame m_Frame; protected sealed override int[] additionnalOperands { get { return new[] { (int)m_Frame, (int)m_Transform }; } } public sealed override VFXExpressionOperation operation { get { return VFXExpressionOperation.RootBoneTransformFromSkinnedMeshRenderer; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var smr = constParents[0]; if (smr.Get() == null) { var transform = Matrix4x4.identity; return VFXValue.Constant(transform); } throw new NotImplementedException("VFXExpressionRootBoneTransformFromSkinnedMeshRenderer cannot be constant folded."); } protected override VFXExpression Reduce(VFXExpression[] reducedParents) { var newExpression = (VFXExpressionRootBoneTransformFromSkinnedMeshRenderer)base.Reduce(reducedParents); newExpression.m_Transform = m_Transform; newExpression.m_Frame = m_Frame; return newExpression; } } }