// Forward pass Pass { Name "SceneSelectionPass" Tags { "LightMode"="SceneSelectionPass" } ZWrite Off HLSLPROGRAM #define VFX_PASSDEPTH VFX_PASSDEPTH_SELECTION ${VFXInclude("Shaders/ParticleDecals/Pass.template")} ENDHLSL } Pass { Name "Picking" Tags { "LightMode"="Picking" } ZWrite Off HLSLPROGRAM #define VFX_PASSDEPTH VFX_PASSDEPTH_PICKING ${VFXInclude("Shaders/ParticleDecals/Pass.template")} ENDHLSL }