# HDRP Scene view camera settings reference The High Definition Render Pipeline (HDRP) includes extra customization options for the [Scene view Camera](https://docs.unity3d.com/Manual/SceneViewCamera.html) settings menu. You can use these properties to configure HDRP-specific camera features. For information on the Scene view Camera settings menu and how to use it, refer to [Scene view Camera](https://docs.unity3d.com/Manual/SceneViewCamera.html). ## Properties
| Property | Description | |
|---|---|---|
| Camera Anti-aliasing | Specifies the method the Scene view Camera uses for post-process anti-aliasing. The options are: • No Anti-aliasing: This Camera can process MSAA but doesn't process any post-process anti-aliasing. • Fast Approximate Anti-aliasing (FXAA): Smooths edges on a per-pixel level. This is the least resource-intensive anti-aliasing technique in HDRP. • Temporal Anti-aliasing (TAA): Uses frames from a history buffer to smooth edges more effectively than fast approximate anti-aliasing. • Subpixel Morphological Anti-aliasing (SMAA): Finds patterns in borders of the image and blends the pixels on these borders according to the pattern. |
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| Camera Stop NaNs | Makes the Scene view Camera replace values that aren't a number (NaN) with a black pixel. This stops certain effects from breaking but is a resource-intensive process. | |
| Override Exposure | Specifies whether to override the scene's exposure with a specific value. | |
| Scene Exposure | The exposure value the Scene view Camera uses to override the scene's exposure. This property only appears when you enable Override Exposure. |
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