using System; namespace UnityEngine.Rendering.HighDefinition { /// /// Monitor debug settings /// [Serializable] public class MonitorsDebugSettings { /// /// Size ratio of the monitors /// public float monitorsSize = 0.3f; /// /// Toggles the waveform monitor /// public bool waveformToggle; /// /// The exposure multiplier applied to the waveform values. /// Must be positive. /// public float waveformExposure = 0.12f; /// /// Toggles parade mode for the waveform monitor /// public bool waveformParade; /// /// Toggles the vectorscope monitor /// public bool vectorscopeToggle; /// /// The exposure multiplier applied to the vectorscope values. /// Must be positive. /// public float vectorscopeExposure = 0.12f; } }