Pass { Name "DepthForwardOnly" Tags { "LightMode"="DepthForwardOnly" } ZWrite On Blend Off HLSLPROGRAM #define VFX_PASSDEPTH VFX_PASSDEPTH_ACTUAL #pragma multi_compile _ WRITE_NORMAL_BUFFER #pragma multi_compile _ WRITE_DECAL_BUFFER #pragma multi_compile _ WRITE_MSAA_DEPTH ${VFXIncludeRP("Templates/Mesh/PassDepthOrMV.template")} ENDHLSL }