// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef SHADERVARIABLESRAYTRACINGLIGHTLOOP_CS_HLSL #define SHADERVARIABLESRAYTRACINGLIGHTLOOP_CS_HLSL // Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesRaytracingLightLoop // PackingRules = Exact GLOBAL_CBUFFER_START(ShaderVariablesRaytracingLightLoop, b4) float3 _MinClusterPos; uint _LightPerCellCount; float3 _MaxClusterPos; CBUFFER_END #endif