# Create a gradient sky A gradient sky is a simple representation of the sky, where the High Definition Render Pipeline (HDRP) interpolates between the following three colors: * **Top** * **Middle** * **Bottom** You can alter these values at runtime. ## Using Gradient Sky **Gradient Sky** uses the [Volume](understand-volumes.md) framework, so to enable and modify **Gradient Sky** properties, you must add a **Gradient Sky** override to a [Volume](understand-volumes.md) in your Scene. To add **Gradient Sky** to a Volume: 1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector. 2. In the Inspector, go to **Add Override** > **Sky** and select on **Gradient Sky**. After you add a **Gradient Sky** override, you must set the Volume to use **Gradient Sky**. The [Visual Environment](visual-environment-volume-override-reference.md) override controls which type of sky the Volume uses. To set the Volume to use **Gradient Sky**: 1. In the **Visual Environment** override, go to **Sky** > **Sky Type** 2. Set **Sky Type** to **Gradient Sky**. HDRP now renders a **Gradient Sky** for any Camera this Volume affects. Refer to the [Gradient Sky Volume Override Reference](gradient-sky-volume-override-reference.md) for more information. [!include[](snippets/volume-override-api.md)]