# Ray tracing Use ray tracing to create realistic lighting and access other data in a scene that doesn't appear on screen. | Page | Description | |-|-| | [Set up ray tracing](Ray-Tracing-Getting-Started.md) | Enable properties and features to make ray-tracing work in a scene. | | [Implement ray tracing with shader graph](SGNode-Raytracing-Quality.md) | Use ray-traced effects with shader graph materials. | |[Ray Tracing and animations](Ray-Tracing-Animations.md)|Set up alembic animated meshes and Skinned Mesh Renderers to work with raytraced effects.| |[Ray-traced effects](lighting-ray-traced-effects.md)|Effects that use ray tracing to create reflections, shadows and detailed lighting.| |[Path tracing](Ray-Tracing-Path-Tracing.md) |Set up and use path tracing in a scene.| |[Set global ray-tracing parameters](Ray-Tracing-Settings.md)|Use the Ray Tracing Settings component and add objects to the ray tracing acceleration structure, | |[Ray tracing hardware requirements](raytracing-requirements.md)|Learn what hardware is compatible with ray tracing in HDRP. | ## Additional resources - [Path tracing reference](reference-path-tracing.md) - [Recursive rendering override reference](reference-recursive-rendering.md) - [Ray Tracing Settings reference](reference-ray-tracing-settings.md