using System;
namespace UnityEngine.Rendering.HighDefinition
{
///
/// False Color debug mpde settings.
///
[Serializable]
public class FalseColorDebugSettings
{
/// Enable false color mode.
public bool falseColor = false;
/// False color mode threshold 0.
public float colorThreshold0 = 0.0f;
/// False color mode threshold 1.
public float colorThreshold1 = 2.0f;
/// False color mode threshold 2.
public float colorThreshold2 = 10.0f;
/// False color mode threshold 3.
public float colorThreshold3 = 20.0f;
}
}