namespace UnityEngine.Rendering.HighDefinition { /// /// Use this components to define a proxy volume for the reflection probes. /// [HDRPHelpURLAttribute("Reflection-Proxy-Volume")] [AddComponentMenu("Rendering/Reflection Proxy Volume")] public class ReflectionProxyVolumeComponent : MonoBehaviour { [SerializeField] ProxyVolume m_ProxyVolume = new ProxyVolume(); /// Access to proxy volume parameters public ProxyVolume proxyVolume => m_ProxyVolume; } }