namespace UnityEngine.Rendering.HighDefinition
{
///
/// Use this components to define a proxy volume for the reflection probes.
///
[HDRPHelpURLAttribute("Reflection-Proxy-Volume")]
[AddComponentMenu("Rendering/Reflection Proxy Volume")]
public class ReflectionProxyVolumeComponent : MonoBehaviour
{
[SerializeField]
ProxyVolume m_ProxyVolume = new ProxyVolume();
/// Access to proxy volume parameters
public ProxyVolume proxyVolume => m_ProxyVolume;
}
}