// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef SHADERVARIABLESSCREENSPACEREFLECTION_CS_HLSL #define SHADERVARIABLESSCREENSPACEREFLECTION_CS_HLSL // Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesScreenSpaceReflection // PackingRules = Exact CBUFFER_START(ShaderVariablesScreenSpaceReflection) float _SsrThicknessScale; float _SsrThicknessBias; int _SsrStencilBit; int _SsrIterLimit; float _SsrRoughnessFadeEnd; float _SsrRoughnessFadeRcpLength; float _SsrRoughnessFadeEndTimesRcpLength; float _SsrEdgeFadeRcpLength; int _SsrDepthPyramidMaxMip; int _SsrColorPyramidMaxMip; int _SsrReflectsSky; float _SsrAccumulationAmount; float _SsrPBRSpeedRejection; float _SsrPBRBias; float _SsrPRBSpeedRejectionScalerFactor; float _SsrPBRPad0; CBUFFER_END #endif