// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef VOLUMETRICCLOUDSDEF_CS_HLSL #define VOLUMETRICCLOUDSDEF_CS_HLSL // Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesClouds // PackingRules = Exact CBUFFER_START(ShaderVariablesClouds) float _HighestCloudAltitude; float _LowestCloudAltitude; float _CloudNearPlane; float _CameraSpace; int _NumPrimarySteps; int _NumLightSteps; float2 _ShadowRegionSize; float2 _WindDirection; float2 _WindVector; float2 _ShapeNoiseOffset; float _VerticalShapeWindDisplacement; float _VerticalErosionWindDisplacement; float _VerticalShapeNoiseOffset; float _LargeWindSpeed; float _MediumWindSpeed; float _SmallWindSpeed; float4 _SunLightColor; float4 _SunDirection; float4 _CloudMapTiling; float _MultiScattering; float _PowderEffectIntensity; float _NormalizationFactor; float _DensityMultiplier; float _ShapeFactor; float _ShapeScale; float _MicroErosionFactor; float _MicroErosionScale; float _ErosionOcclusion; float _ErosionFactor; float _ErosionScale; float _CloudHistoryInvalidation; float4 _ScatteringTint; float4 _FinalScreenSize; float4 _IntermediateScreenSize; float4 _TraceScreenSize; float2 _HistoryViewportSize; float2 _HistoryBufferSize; int _LowResolutionEvaluation; int _EnableIntegration; int _ValidSceneDepth; uint _IntermediateResolutionScale; int _AccumulationFrameIndex; int _SubPixelIndex; float _NearPlaneReprojection; float _MaxStepSize; float4x4 _CloudsPixelCoordToViewDirWS[2]; float4x4 _CameraPrevViewProjection[2]; float _AltitudeDistortion; float _ErosionFactorCompensation; int _EnableFastToneMapping; float _TemporalAccumulationFactor; float _FadeInStart; float _FadeInDistance; float _ImprovedTransmittanceBlend; float _CubicTransmittance; float4 _DistanceBasedWeights[12]; CBUFFER_END // Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesCloudsShadows // PackingRules = Exact CBUFFER_START(ShaderVariablesCloudsShadows) float _ShadowIntensity; float _PaddingVCS0; int _ShadowCookieResolution; float _PaddingVCS1; float4 _CloudShadowSunOrigin; float4 _CloudShadowSunRight; float4 _CloudShadowSunUp; float4 _CloudShadowSunForward; float4 _CameraPositionPS; CBUFFER_END #endif