// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef MATERIALBLENDMODEENUM_CS_HLSL #define MATERIALBLENDMODEENUM_CS_HLSL // // UnityEngine.Rendering.HighDefinition.BlendingMode: static fields // #define BLENDINGMODE_ALPHA (0) #define BLENDINGMODE_PREMULTIPLY (4) #define BLENDINGMODE_ADDITIVE (1) #endif