# Create realistic clouds (volumetric clouds) Volumetric clouds are interactable clouds that can render shadows, and receive fog and volumetric light. Refer to [Understand clouds](understand-clouds.md) for more information about clouds in the High Definition Render Pipeline (HDRP). ## Enabling Volumetric Clouds The [**Volumetric Clouds** Volume component override](volumetric-clouds-volume-override-reference.md) controls settings relevant to rendering volumetric clouds. [!include[](snippets/Volume-Override-Enable-Override.md)] * In your [HDRP Asset](HDRP Asset) go to **Lighting > Volumetrics > Volumetric Clouds**. * In your [Frame Settings](Frame-Settings.md) go to **Lighting > Volumetric Clouds**. ## Using Volumetric Clouds **Volumetric Clouds** uses the [Volume](understand-volumes.md) framework, so to enable and modify **Volumetric Clouds** properties, you must add a **Volumetric Clouds** override to a [Volume](understand-volumes.md) in your Scene. To add a **Volumetric Clouds** override to a Volume: 1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector. 2. In the Inspector, navigate to **Add Override > Sky** and click on **Volumetric Clouds**. **Note**: When editing Volumetric Cloud properties in the Editor, set **Temporal Accumulation Factor** to a lower value. This allows you to see changes instantly, rather than blended over time. ![](Images/volumetric-clouds-2.png) Refer to the [Volumetric Clouds Volume Override reference](volumetric-clouds-volume-override-reference.md) for more information. **Note**: The volumetric clouds depend on the planet settings that are set in the [Visual Environment override](visual-environment-volume-override-reference.md). When **Rendering Space** is set to **World**, the camera can navigate inside the clouds and the clouds are positioned around the planet. When **Rendering Space** is set to **Camera**, the clouds are always located above the camera. [!include[](snippets/volume-override-api.md)]