# Volumetric Clouds Volume Override reference The Volumetric Clouds Volume Override lets you configure how HDRP renders volumetric clouds. Refer to [Create realistic clouds (volumetric clouds)](create-realistic-clouds-volumetric-clouds.md) for more information. ## Properties ### General | **Property** | **Description** | | ------------ | ----------------------------------------------------- | | **State** | When set to **Enabled**, HDRP renders volumetric clouds. | ### Shape | **Property** | **Description** | | --------------------------------- | ------------------------------------------------------------ | | **Cloud Control** | Specifies the mode to control volumetric cloud properties. The options are:
• **Simple**: Uses sliders and input fields to customize volumetric cloud shape properties. This mode generates a cloud map from the various properties and uses HDRP's internal cloud lookup table.
• **Advanced**: Uses separate Textures to specify each cloud type and their coverage. This mode generates a cloud map from the various Textures and uses HDRP's internal cloud lookup table.
• **Manual**: Uses the cloud map and lookup table you supply to render the clouds. For more information on the cloud map and cloud lookup table, see [Cloud map and cloud lookup table](#cloud-map-and-cloud-lookup-table). | | - **Cloud Preset** | Specifies the preset to apply to the **Simple** mode properties. The options are:
• **Sparse**: Smaller clouds that are spread apart.
• **Cloudy**: Medium-sized clouds that partially cover the sky.
• **Overcast**: A light layer of cloud that covers the entire sky. Some areas are less dense and let more light through, whereas other areas are more dense and appear darker.
• **Storm Clouds**: Large dark clouds that cover most of the sky.
• **Custom**: Exposes properties that control the shape of the clouds.

This property only appears if you set **Cloud Control** to **Simple**. | | - **Density Curve** | Controls the density (Y axis) of the volumetric clouds as a function of the height (X Axis) inside the cloud volume.

This property only appears if you set **Cloud Control** to **Simple**.| | - **Erosion Curve** | Controls the erosion (Y axis) of the volumetric clouds as a function of the height (X Axis) inside the cloud volume.

This property only appears if you set **Cloud Control** to **Simple**.| | - **Ambient Occlusion Curve** | Controls the ambient occlusion (Y axis) of the volumetric clouds as a function of the height (X Axis) inside the cloud volume.

This property only appears if you set **Cloud Control** to **Simple**.| | - **Cumulus Map** | Specifies a Texture that defines the distribution of clouds in the lower layer.

This property only appears if you set **Cloud Control** to **Advanced**. | | - **Cumulus Map Multiplier** | The multiplier for the clouds specified in the **Cumulus Map**. A value of **0** completely hides the cumulus clouds.

This property only appears if you set **Cloud Control** to **Advanced**. | | - **Alto Stratus Map** | Specifies a Texture that defines the distribution of clouds in the higher layer.

This property only appears if you set **Cloud Control** to **Advanced**. | | - **Alto Stratus Map Multiplier** | The multiplier for the clouds specified in the **Alto Stratus Map**. A value of **0** completely hides the alto stratus clouds.

This property only appears if you set **Cloud Control** to **Advanced**. | | - **Cumulonimbus Map** | Specifies a Texture that defines the distribution of anvil shaped cumulonimbus clouds.

This property only appears if you set **Cloud Control** to **Advanced**. | | - **Cumulonimbus Map Multiplier** | The multiplier for the clouds specified in the **Cumulonimbus Map**. A value of **0** completely hides the cumulonimbus clouds.

This property only appears if you set **Cloud Control** to **Advanced**. | | - **Rain Map** | Specifies a Texture that defines the distribution of rain in the clouds.

This property only appears if you set **Cloud Control** to **Advanced**. | | - **Cloud Map Resolution** | Specifies the resolution for the internal Texture HDRP uses for the cloud map. A lower resolution produces better performance, but less precise cloud type transitions.

This property only appears if you set **Cloud Control** to **Advanced**. | | - **Cloud Map** | Specifies the cloud map to use for the volumetric clouds. For information on the format of this Texture, see [Cloud map and cloud lookup table](#cloud-map-and-cloud-lookup-table).

This property only appears if you set **Cloud Control** to **Custom**. | | - **Cloud LUT** | Specifies the lookup table for the clouds. For information on the format of this Texture, see [Cloud map and cloud lookup table](#cloud-map-and-cloud-lookup-table).

This property only appears if you set **Cloud Control** to **Custom**. | | - **Cloud Map Tiling** | The **X** and **Y** UV tile rate for one or more cloud map Textures. HDRP uses the **X** and **Y** values to tile the clouds across the sky.
If **Cloud Control** is set to **Advanced**, this affects **Cumulus Map**, **Alto Stratus Map**, **Cumulonimbus Map**, and **Rain Map**.
If **Cloud Control** is set to **Custom**, this affects the Texture assigned to the **Cloud Map** property.

This property only appears if you set **Cloud Control** to **Advanced** or **Custom**. | | - **Cloud Map Offset** | The **X** and **Y** UV offset for one or more cloud map Textures. HDRP uses the **X** and **Y** values to offset the clouds across the sky.
If **Cloud Control** is set to **Advanced**, this affects **Cumulus Map**, **Alto Stratus Map**, **Cumulonimbus Map**, and **Rain Map**.
If **Cloud Control** is set to **Custom**, this affects the Texture assigned to the **Cloud Map** property.

This property only appears if you set **Cloud Control** to **Advanced** or **Custom**, or if you set it to **Simple** and then set **Cloud Preset** to **Custom**. | | - **Density Multiplier** | The global density of the volumetric clouds.

This property only appears if you set **Cloud Control** to **Advanced** or **Custom**, or if you set it to **Simple** and then set **Cloud Preset** to **Custom**. | | - **Shape Factor** | Controls the amount of shaping to apply to the cloud volume. A higher value produces less cloud coverage and smaller clouds.

This property only appears if you set **Cloud Control** to **Advanced** or **Custom**, or if you set it to **Simple** and then set **Cloud Preset** to **Custom**. | | - **Shape Scale** | Controls the size of the noise HDRP uses in the shaping stage to generate the general cloud shapes.

This property only appears if you set **Cloud Control** to **Advanced** or **Custom**, or if you set it to **Simple** and then set **Cloud Preset** to **Custom**. | | - **Shape Offset X** | Controls the offset (world X-axis) applied when evaluating the larger noise passing through the cloud coverage. The values "0", "-1" and "1" will give the same result. | | - **Shape Offset Y** | Controls the offset (world Y-axis) applied when evaluating the larger noise passing through the cloud coverage. The values "0", "-1" and "1" will give the same result. | | - **Shape Offset Z** | Controls the offset (world Z-axis) applied when evaluating the larger noise passing through the cloud coverage. The values "0", "-1" and "1" will give the same result. | | - **Erosion Factor** | Controls the amount of erosion to apply on the edge of the clouds. A higher value erodes clouds more significantly.

This property only appears if you set **Cloud Control** to **Advanced** or **Custom**, or if you set it to **Simple** and then set **Cloud Preset** to **Custom**. | | - **Erosion Scale** | Controls the size of the noise HDRP uses in the erosion stage to add local details to the cloud edges.

This property only appears if you set **Cloud Control** to **Advanced** or **Custom**, or if you set it to **Simple** and then set **Cloud Preset** to **Custom**. | | **Bottom Altitude** | Controls the altitude of the bottom of the volumetric clouds volume in meters.| | **Altitude Range** | Controls the size of the volumetric clouds volume in meters. | | **Fade In Mode** | Controls the mode in which the clouds fade in when close to the camera's near plane.| | **Fade In Start** | Controls the minimal distance at which clouds start appearing.| | **Fade In Distance** | Controls the distance that it takes for the clouds to reach their complete density.| ### Wind | **Property** | **Description** | | -------------------------------- | ------------------------------------------------------------ | | **Global Horizontal Wind Speed** | Sets the global horizontal wind speed in kilometers per hour.
This value can be relative to the **Global Wind Speed** defined in the **Visual Environment**. | | - **Orientation** | Controls the orientation of the wind relative to the world-space direction x-axis.
This value can be relative to the **Global Wind Orientation** defined in the **Visual Environment**. | | - **Cloud Map Speed Multiplier** | The multiplier to apply to the speed of the cloud map. | | - **Shape Speed Multiplier** | The multiplier to apply to the speed of larger cloud shapes. | | - **Erosion Speed Multiplier** | The multiplier to apply to the speed of erosion cloud shapes. | | **Vertical Shape Wind Speed** | Controls the vertical wind speed of the larger cloud shapes. | | **Vertical Erosion Wind Speed** | Controls the vertical wind speed of the erosion cloud shapes. | ### Quality | **Property** | **Description** | | -------------------------------- | ------------------------------------------------------------ | | **Temporal Accumulation Factor** | The amount of temporal accumulation to apply to the clouds. Temporal accumulation increases the visual quality of clouds by decreasing the noise. A higher value produces better quality clouds, but can create [ghosting](Glossary.md#ghosting). | | **Ghosting Reduction** | When you enable this property, HDRP removes the ghosting caused by temporal accumulation. This effect might cause a flickering effect when the **Temporal Accumulation Factor** value is low. | | **Num Primary Steps** | The number of steps to use to evaluate the clouds' transmittance. Higher values linearly increase the resource intensity of the effect. | | **Num Light Steps** | The number of steps to use to evaluate the clouds' lighting. Higher values exponent increase the resource intensity of the effect. | ### Lighting | **Property** | **Description** | | ------------------------------ | ------------------------------------------------------------ | | **Ambient Light Probe Dimmer** | Controls the influence of light probes on the cloud volume. A lower value suppresses the ambient light and produces darker clouds overall. | | **Sun Light Dimmer** | Controls the influence of the sun light on the cloud volume. A lower value suppresses the sun light and produces darker clouds overall. | | **Erosion Occlusion** | Controls how much Erosion Factor is taken into account when computing ambient occlusion. The Erosion Factor parameter is editable in the custom preset, Advanced and Manual Modes. | | **Scattering Tint** | The color to tint the clouds. | | **Powder Effect Intensity** | Controls the amount of local scattering in the clouds. When clouds have a lot of local details due to erosion, a value of **1** provides a more powdery aspect. | | **Multi Scattering** | Controls the amount of multi-scattering inside the cloud. Higher values make lighting look more diffuse within the cloud. | ### Shadows | **Property** | **Description** | | -------------------------------- | ------------------------------------------------------------ | | **Shadows** | When enabled, HDRP evaluates the Volumetric Clouds' shadows. The Volumetric Clouds shadow is rendered independently of the shadow map toggle of the directional [Light](Light-Component.md). | | - **Shadow Resolution** | Specifies the resolution of the volumetric clouds shadow map. | | - **Shadow Distance** | The size of the area to render volumetric cloud shadows around the camera. | | - **Shadow Opacity** | The opacity of the volumetric cloud shadows. | | - **Shadow Opacity Fallback** | Controls the shadow opacity when outside the area covered by the volumetric clouds shadow. | ### Cloud map and cloud lookup table The **Cloud Map** and **Clout LUT** Textures define the shape and look of volumetric clouds. Both of these Textures are [channel-packed](Glossary.md#channel-packing) where each channel contains a separate grayscale Texture with a specific purpose. These two maps are not trivial to author, so it is best to only set **Cloud Control** to **Manual** if your project requires very specific clouds and you can use tool assistance to generate the maps. For the **Cloud Map**, the color channels represent: * **Red**: Coverage. Specifies the density of the clouds across the Texture. * Values closer to **0** represent an area of the clouds less affected by noise. * values closer to **1** represent an area of the clouds more affected by noise. * **Green**: Rain. Specifies the areas of the clouds that are lighter/darker. * Values closer to **0** represent an area of the clouds with less rain that are lighter in color. * Values closer to **1** represent an area of the clouds with more rain that are darker in color. * **Blue**: Type. Maps along the cloud lookup table's horizontal axis to specify cloud properties at the world position the texel Texture represents. For the **Cloud LUT**, the color channels represent: * **Red**: Profile Coverage. Determines the density of the cloud based on its height within the cloud volume. * **Green**: Erosion and shaping. Determines which areas of the cloud volume are more susceptible to erosion and shaping. Values closer to 1 mean the cloud is more susceptible to erosion and shaping. * **Blue**: Ambient Occlusion. A multiplier that HDRP applies to the ambient probe when it calculates lighting for the volumetric clouds. When importing these two map Textures, disable **sRGB**. For best results, do not use any compression. **Note**: This cloud map is formatted differently to the cloud map that the [Cloud Layer](create-simple-clouds-cloud-layer.md) feature uses. ![](Images/volumetric-clouds-3.png)