using System;
namespace UnityEngine.Rendering.HighDefinition
{
///
/// Color Picker Debug Mode.
///
[GenerateHLSL]
public enum ColorPickerDebugMode
{
/// No color picking debug.
None,
/// One byte display (0-255).
Byte,
/// Four bytes display (0-255).
Byte4,
/// One float display.
Float,
/// Four floats display.
Float4,
}
///
/// Color Pcker debug settings.
///
[Serializable]
public class ColorPickerDebugSettings
{
///
/// Color picker mode.
///
public ColorPickerDebugMode colorPickerMode = ColorPickerDebugMode.None;
///
/// Color of the font used for color picker display.
///
public Color fontColor = new Color(1.0f, 0.0f, 0.0f);
}
}