{ SubShader { Tags{ "RenderPipeline" = "HDRenderPipeline" } ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXIncludeRP("Templates/Mesh/PassSelection.template")} ${VFXIncludeRP("Templates/Mesh/PassDepth.template"),IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE} ${VFXIncludeRP("Templates/Mesh/PassDepthForwardOnly.template"),NEEDS_DEPTH_FORWARD_ONLY} ${VFXIncludeRP("Templates/Mesh/PassVelocity.template"),USE_MOTION_VECTORS_PASS} ${VFXIncludeRP("Templates/Mesh/PassGBuffer.template"),IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE} ${VFXIncludeRP("Templates/Mesh/PassFullScreenDebug.template")} ${VFXIncludeRP("Templates/Mesh/PassForward.template")} ${VFXIncludeRP("Templates/Mesh/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS} } }