using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
using RenderingLayerMask = UnityEngine.Rendering.HighDefinition.RenderingLayerMask;
namespace UnityEditor.Rendering.HighDefinition
{
[CustomPropertyDrawer(typeof(RenderingLayerMask))]
class RenderingLayerMaskPropertyDrawer : PropertyDrawer
{
///
/// Draws a decal layer enum.
///
/// The rect to draw.
/// The property to draw.
/// The label to draw.
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
=> HDEditorUtils.DrawRenderingLayerMask(position, property, label);
//default height is good (= single line height)
}
}