using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests")] [assembly: InternalsVisibleTo("Unity.VisualEffectGraph.EditorTests-testable")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime.Tests")] [assembly: InternalsVisibleTo("HDRP_TestRunner")] [assembly: InternalsVisibleTo("HDRP_PlayModeTests")] [assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")] [assembly: InternalsVisibleTo("Unity.Industrial.Materials.AVRD.Runtime")] [assembly: InternalsVisibleTo("Unity.Industrial.Materials.AVRD.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Multiple_SRP.RuntimeTests")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Multiple_SRP.EditorTests")]