using System; using UnityEngine; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition.ShaderGraph { class HDUnlitData : HDTargetData { [SerializeField] bool m_EnableShadowMatte = false; public bool enableShadowMatte { get => m_EnableShadowMatte; set => m_EnableShadowMatte = value; } [SerializeField] bool m_DistortionOnly = false; public bool distortionOnly { get => m_DistortionOnly; set => m_DistortionOnly = value; } } }