// We need only need one bounce given that we want to see the objects and then direct lighting is not done using raytracing #pragma max_recursion_depth 10 // TODO, need to remove the 1 as there is a bug in the ProbeVolume.hlsl file #define PROBE_VOLUMES_L2 1 #include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/IndirectDiffuse/RayTracingIndirectDiffuse.hlsl"