# Get Mesh Triangle Count
Menu Path: **Operator > Sampling > Get Mesh Triangle Count**
Use the **Get Mesh Triangle Count** Operator to get the number of triangles in a mesh.
The Operator assumes the mesh uses default triangle topology, so it outputs the [index count](Operator-MeshIndexCount.md) divided by three.
## Operator settings
| **Property** | **Type** | **Description** |
| ------------ | -------- | ------------------------------------------------------------ |
| **Source** | Enum | **(Inspector)** Specify the mesh type to input.
- **Mesh**: Input a mesh asset. The Operator becomes a [Get Mesh Triangle Count](Operator-MeshTriangleCount.md) Operator.
- **Skinned Mesh Renderer**: Input a [Skinned Mesh Renderer](https://docs.unity3d.com/Manual/class-SkinnedMeshRenderer.html) component. The Operator becomes a [Get Skinned Mesh Triangle Count](Operator-SkinnedMeshTriangleCount.md) Operator.
|
### Operator properties
| **Input** | **Type** | **Description** |
| ------------------------- | --------------------- | ------------------------------------------------------------ |
| **Mesh** | Mesh | Specify the mesh asset to input. This property only appears if you set **Source** to **Mesh**. |
| **Output** | **Type** | **Description** |
| ---------- | -------- | --------------------------------------- |
| **Count** | UInt | The number of triangles in the mesh. |
## Limitations
If the mesh isn't [readable](https://docs.unity3d.com/ScriptReference/Mesh-isReadable.html), this Operator returns 0. For information on how to make a mesh readable in the Editor, refer to the [Import Settings for a model file](https://docs.unity3d.com/Manual/FBXImporter-Model.html).