using System; using UnityEditor.VFX; namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-Add")] [VFXInfo(name = "Add", category = "Math/Arithmetic")] class Add : VFXOperatorNumericCascadedUnified { protected override sealed string operatorName { get { return "Add"; } } protected override sealed double defaultValueDouble { get { return 0.0; } } protected override sealed VFXExpression ComposeExpression(VFXExpression a, VFXExpression b) { return a + b; } } }