using UnityEngine; namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-LogicNor")] [VFXInfo(name = "Nor", category = "Logic")] class LogicalNor : VFXOperator { override public string name { get { return "Nor"; } } public class InputProperties { static public bool FallbackValue = false; [Tooltip("Sets the first operand.")] public bool a = FallbackValue; [Tooltip("Sets the second operand.")] public bool b = FallbackValue; } public class OutputProperties { [Tooltip("Outputs true if both operands are false. Otherwise, outputs false.")] public bool o = false; } protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return new[] { new VFXExpressionLogicalNot(new VFXExpressionLogicalOr(inputExpression[0], inputExpression[1])) }; } } }