using UnityEngine; namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-BitwiseOr")] [VFXInfo(name = "Right Shift", category = "Bitwise")] class BitwiseRightShift : VFXOperator { override public string name { get { return "Right Shift"; } } public class InputProperties { static public uint FallbackValue = 0; [Tooltip("Sets the first operand.")] public uint a = FallbackValue; [Tooltip("Sets the second operand.")] public uint b = FallbackValue; } public class OutputProperties { [Tooltip("Outputs the result of the logical >> operation between the two operands. For example, 9 (1001 in binary) right shifted by 1 returns 4 (0100 in binary).")] public uint o = 0; } protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return new[] { new VFXExpressionBitwiseRightShift(inputExpression[0], inputExpression[1]) }; } } }