using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-Smoothstep")] [VFXInfo(category = "Math/Arithmetic")] class Smoothstep : VFXOperatorNumericUnified, IVFXOperatorNumericUnifiedConstrained { public class InputProperties { [Tooltip("The start value.")] public float x = 0.0f; [Tooltip("The end value.")] public float y = 1.0f; [Tooltip("Smoothstep returns a value between 0 and 1, and s is clamped between x and y.")] public float s = 0.5f; } protected override sealed string operatorName { get { return "Smoothstep"; } } public IEnumerable slotIndicesThatMustHaveSameType { get { return Enumerable.Range(0, 3); } } public IEnumerable slotIndicesThatCanBeScalar { get { yield return 2; } } protected override sealed double defaultValueDouble { get { return 0.5; } } protected override sealed ValidTypeRule typeFilter { get { return ValidTypeRule.allowEverythingExceptInteger; } } protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression) { return new[] { VFXOperatorUtility.Smoothstep(inputExpression[0], inputExpression[1], inputExpression[2]) }; } } }