# Visual Effect Graph preferences
The Visual Effect Graph preferences are in the Unity Preferences window. To access them:
Windows:
* Navigate to **Edit > Preferences > Visual Effects**
macOS:
* Navigate to **Unity > Settings > Visual Effects**

## Properties:
| Name | Description |
| -------------------------------------------- | ------------------------------------------------------------ |
| **Experimental Operators/Blocks** | Displays [experimental Blocks and Operators](ExperimentalFeatures.md) in the [Node Creation Menu](GettingStarted.md#manipulating-graph-elements). |
| **Show Additional Debug info** | Displays more detailed debug information in the Inspector when you select [Blocks](Blocks.md), [Operators](Operators.md) or [Contexts](Contexts.md) |
| **Verbose Mode for Compilation** | Enables verbose logging in the console when Unity compiles VFX Graphs. |
| **Experimental Shader Externalization** | Enables externalizing shaders for Debugging purposes in the [Visual Effect Graph Asset Inspector](VisualEffectGraphAsset.md). |
| **Generate Shaders with Debug Symbols** | Enables shader debug symbols when Unity compiles a VFX graph. |
| **Force Compilation in Edition Mode** | Disables Graph Optimization when saving Assets. Only enable this property for debugging purposes. |
| **Multithread Update Enabled** | Enables multi-threading when possible to speed up effects updates. Only disable this property for debugging purposes. |
| **Instancing Enabled** | Enables the [Instancing](Instancing.md) feature to improve scalability. Only disable this property for debugging purposes. |
| **Main Camera fallback** | Specifies the camera source for [MainCamera](Operator-MainCamera.md) Operators and [Blocks](Blocks.md) to use when in the editor. The options are:
• **Prefer Main Camera**: If the Game view is open, Unity uses the main Camera. If the Game view is not open, but the Scene view is, Unity uses the Scene view Camera.
• **Prefer Scene Camera**: If the Scene view is open, Unity uses the Scene view Camera. If the Scene view is not open, but the Game view is, Unity uses the main Camera.
• **No Fallback**: Uses the main Camera even if Unity does not render to it. |
| **Target in Shader Graph** | Displays the [Visual Effect Target](sg-target-visual-effect.md) in the Shader Graph **Target Settings**. From VFX Graph version 23.1, use the [Support VFX Graph](sg-working-with.md) toggle instead. |
| **Authoring Prewarm Step Count Per Second** | Specifies the number of steps each second that [Auto Reinit](VisualEffectGraphWindow.md#Toolbar) prewarms. A high value might impact performance when you author a VFX Graph. |
| **Authoring Prewarm Maximum Time** | Specifies the maximum amount of time (in seconds) that [Auto Reinit](VisualEffectGraphWindow.md#Toolbar) can prewarm. |