#if UNITY_EDITOR using System; namespace UnityEngine.Rendering.HighDefinition { [Serializable] [SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))] [Categorization.CategoryInfo(Name = "R: Editor Textures", Order = 1000), HideInInspector] class HDRenderPipelineEditorTextures : IRenderPipelineResources { public int version => 0; [SerializeField] [ResourcePath("Runtime/RenderPipelineResources/Texture/MoonAlbedo.png")] private Texture m_MoonAlbedo = null; public virtual Texture moonAlbedo { get => m_MoonAlbedo; set => this.SetValueAndNotify(ref m_MoonAlbedo, value, nameof(m_MoonAlbedo)); } } } #endif