%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Shader Graphs_Custom Foam Flipbook m_Shader: {fileID: -6465566751694194690, guid: f4ed57d2870a3d34ebbb6b7ecb530ea8, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _Flipbook_Foam_Texture: m_Texture: {fileID: 2800000, guid: 96c942462f00f654ca6ac773eb41839d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Texture2DAsset_e1900b492e3d4ff7b092f27c010ccdb5_Out_0_Texture2D: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _NormalizedAliveTime: 0.5458785 - _Optical_Flow_Multiplier: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 0} - _Flipbook_Size: {r: 8, g: 8, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1