using System; using UnityEngine; using UnityEngine.VFX; using UnityEngine.Rendering; namespace UnityEditor.VFX { [VFXInfo(type = typeof(CameraBuffer))] class VFXSlotCameraBuffer : VFXSlot { public override VFXValue DefaultExpression(VFXValue.Mode mode) { return new VFXCameraBufferValue(0, mode); } } }