namespace UnityEngine.Rendering { partial class LineRendering { internal static class Budgets { internal const int ByteSizeBinRecordPool = 256 * 1024 * 1024; internal const int ByteSizeBinRecordFormat = 4 + 4 + 4; internal static int BinRecordCount => (int)Mathf.Ceil(ByteSizeBinRecordPool / ByteSizeBinRecordFormat); internal const int ByteSizeWorkQueuePool = 256 * 1024 * 1024; internal const int ByteSizeWorkQueueFormat = 4; internal static int WorkQueueCount => (int)Mathf.Ceil(ByteSizeWorkQueuePool / ByteSizeWorkQueueFormat); internal const int TileSizeBin = 8; } } }