using UnityEngine; namespace UnityEditor.VFX { [VFXHelpURL("Block-ConstantRate")] [VFXInfo(name = "Constant Spawn Rate", category = "Spawn")] class VFXSpawnerConstantRate : VFXAbstractSpawner { public override string name { get { return "Constant Spawn Rate"; } } public override VFXTaskType spawnerType { get { return VFXTaskType.ConstantRateSpawner; } } public class InputProperties { [Min(0), Tooltip("Sets the number of particles to be spawned per second.")] public float Rate = 10; } } }