# Getting started in HDRP Set up a project to use the High Definition Render Pipeline (HDRP), and use Volumes to control lighting and effects. | Page | Description | |-|-| | [Project setup](project-setup.md) | Set up a project to use HDRP, and create an HDRP Asset. | | [Scene setup](scene-setup.md) | Understand and use the Volume framework to control lighting and effects in a scene. | ## Additional resources - [HDRP overview](HDRP-Features.md) - [Achieving High Fidelity Graphics for Games with HDRP](https://resources.unity.com/unitenow/onlinesessions/achieving-high-fidelity-graphics-for-games-with-hdrp)