Shader "Hidden/HDRP/MaterialError" { SubShader { Tags{ "RenderPipeline" = "HDRenderPipeline" } Pass { HLSLPROGRAM #pragma only_renderers d3d11 playstation xboxone xboxseries vulkan metal switch #pragma vertex vert #pragma fragment frag #pragma target 4.5 #pragma multi_compile _ STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON #pragma multi_compile _ DOTS_INSTANCING_ON #pragma editor_sync_compilation #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" #include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl" struct appdata_t { float4 vertex : POSITION; UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f { float4 vertex : SV_POSITION; UNITY_VERTEX_OUTPUT_STEREO }; v2f vert (appdata_t v) { v2f o; UNITY_SETUP_INSTANCE_ID(v); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); o.vertex = TransformObjectToHClip(v.vertex.xyz); return o; } float4 frag (v2f i) : SV_Target { return float4(1,0,1,1); } ENDHLSL } } Fallback "Hidden/Core/FallbackError" }