using System;
namespace UnityEngine.Rendering.HighDefinition
{
///
/// Monitor debug settings
///
[Serializable]
public class MonitorsDebugSettings
{
///
/// Size ratio of the monitors
///
public float monitorsSize = 0.3f;
///
/// Toggles the waveform monitor
///
public bool waveformToggle;
///
/// The exposure multiplier applied to the waveform values.
/// Must be positive.
///
public float waveformExposure = 0.12f;
///
/// Toggles parade mode for the waveform monitor
///
public bool waveformParade;
///
/// Toggles the vectorscope monitor
///
public bool vectorscopeToggle;
///
/// The exposure multiplier applied to the vectorscope values.
/// Must be positive.
///
public float vectorscopeExposure = 0.12f;
}
}