namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-Divide")] [VFXInfo(category = "Math/Arithmetic")] class Divide : VFXOperatorNumericCascadedUnified { protected override sealed string operatorName { get { return "Divide"; } } protected override sealed double defaultValueDouble { get { return 1.0; } } protected override sealed VFXExpression ComposeExpression(VFXExpression a, VFXExpression b) { return a / b; } } }