using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Rendering
{
///
/// Interface to extend to provide UI
///
public interface ICoreRenderPipelinePreferencesProvider
{
///
/// The list of keywords for user search
///
List keywords { get; }
///
/// The header of the panel
///
GUIContent header { get; }
///
/// Renders the Preferences UI for this provider
///
void PreferenceGUI();
}
}