# Ambient lighting Create and control indirect diffuse lighting. |Page|Description| |-|-| |[Create environment lighting](Environment-lighting.md)|Simulate light that comes from the surroundings of a scene.| |[Ambient occlusion](Ambient-Occlusion.md)| Apply ambient occlusion to a material. | |[Screen Space Ambient Occlusion (SSAO)](Override-Ambient-Occlusion.md)|Enable and use the Screen Space Ambient Occlusion (SSAO) volume override. | |[Ambient light probe](ambient-light-probe.md)| Learn about the method that HDRP uses as the fallback for indirect diffuse lighting. | |[Adaptive Probe Volumes](probevolumes.md)| Learn about the method that HDRP proposes for baked indirect diffuse lighting. | ## Additional resources - [Volumetric Lighting](Volumetric-Lighting.md) - [Ambient Occlusion](Override-Ambient-Occlusion.md) - [Visual Environment volume override reference](visual-environment-volume-override-reference.md) - [Fog Volume Override reference](fog-volume-override-reference.md)