# Camera and scene composition Change how the High Definition Render Pipeline (HDRP) uses the camera to render the scene. |Page|Description| |-|-| |[Graphics Compositor](graphics-compositor.md)|Use the Graphics Compositor to composite operations between HDRP and external media sources, such as videos or images.| |[Camera-relative rendering](camera-relative-rendering.md)|Replace the world origin with the position of the camera, to avoid [z-fighting](Glossary.md#ZFighting) artifacts.|