using UnityEngine.Serialization; namespace UnityEngine.Rendering.HighDefinition { partial class HDRenderPipelineRuntimeResources : IVersionable, IMigratableAsset { enum Version { None, First, RemovedEditorOnlyResources = 4 } [HideInInspector, SerializeField, FormerlySerializedAs("version")] Version m_Version = MigrationDescription.LastVersion(); Version IVersionable.version { get => m_Version; set => m_Version = value; } #if UNITY_EDITOR //formerly migration were only handled in editor for this asset static readonly MigrationDescription k_Migration = MigrationDescription.New( MigrationStep.New(Version.RemovedEditorOnlyResources, (HDRenderPipelineRuntimeResources i) => { //force full reimport to remove moved resources ResourceReloader.ReloadAllNullIn(i, HDUtils.GetHDRenderPipelinePath()); }) ); bool IMigratableAsset.Migrate() => k_Migration.Migrate(this); bool IMigratableAsset.IsAtLastVersion() => m_Version >= MigrationDescription.LastVersion(); #endif } }