// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef GPUINLINEDEBUGDRAWER_CS_HLSL #define GPUINLINEDEBUGDRAWER_CS_HLSL // // UnityEngine.Rendering.HighDefinition.GPUInlineDebugDrawer+GPUInlineDebugDrawerParams: static fields // #define GPUINLINEDEBUGDRAWERPARAMS_MAX_LINES (4096) #define GPUINLINEDEBUGDRAWERPARAMS_MAX_PLOT_RING_BUFFER (256) // Generated from UnityEngine.Rendering.HighDefinition.GPUInlineDebugDrawerLine // PackingRules = Exact struct GPUInlineDebugDrawerLine { float4 start; float4 end; float4 startColor; // x: r y: g z: b w: a float4 endColor; // x: r y: g z: b w: a }; #endif