using System;
namespace UnityEngine.Rendering.HighDefinition
{
/// Implement this interface to use with
/// An enum to use to describe the version.
public interface IVersionable
where TVersion : struct, IConvertible
{
/// Accessors to the current version of the instance.
TVersion version { get; set; }
}
interface IMigratableAsset
{
#if UNITY_EDITOR
bool Migrate();
bool IsAtLastVersion();
#endif
}
}