using System.Collections.Generic; using UnityEngine.Rendering.LookDev; namespace UnityEngine.Rendering.HighDefinition { /// /// Interface defining if an SRP supports environment effects for lens flare occlusion /// public partial class HDRenderPipeline : ICloudBackground { /// /// Check is the current Render Pipeline supports environement effects for lens flare occlusion. /// HDRP supports lens flare occlusion from volumetric clouds, background clouds, fog, volumetric fog and water /// /// true public bool IsCloudBackgroundUsable() { return GraphicsSettings.currentRenderPipeline is HDRenderPipelineAsset; } } }