namespace UnityEditor.VFX.Operator { [VFXHelpURL("Operator-Subtract")] [VFXInfo(category = "Math/Arithmetic")] class Subtract : VFXOperatorNumericCascadedUnified { protected override sealed string operatorName { get { return "Subtract"; } } protected override sealed double defaultValueDouble { get { return 0.0; } } protected override sealed VFXExpression ComposeExpression(VFXExpression a, VFXExpression b) { return a - b; } } }