Pass { Name "DepthOnly" Tags { "LightMode"="DepthOnly" } ZWrite On Blend Off HLSLPROGRAM #define VFX_PASSDEPTH VFX_PASSDEPTH_ACTUAL #pragma multi_compile _ WRITE_NORMAL_BUFFER #pragma multi_compile _ WRITE_MSAA_DEPTH ${VFXIncludeRP("Templates/PlanarPrimitive/PassDepthOrMV.template")} ENDHLSL }